Gamestorming social innovation projects – 5th November, 2013

What is social innovation? How can we use technology to facilitate social innovation?

Gamestorming for Changemakers Festival

Join the Ripple Effect Group team for coffee and a mini-workshop (upstairs at Third Village in Darlinghurst) where we will use some simple ‘Gamestorming’ activities to brainstorm and generate discussion. Do you want to create an innovative community crowdsourcing app or make delivery of a government service work in a smarter way with social software?

This session will help you to explore the intersection of social innovation, technology and design thinking to imagine new possibilities and connections with existing solutions.

What is Gamestorming? Gamestorming is a set of practices for facilitating innovation. A facilitator leads a group towards some goal through structured workshop activities that provides scope for creativity, with an emphasis on visual thinking.

We frequently use Gamestorming activities in our work with the government and non-profit sectors as part of our user centred design approach to designing technology strategies and solutions.

This event is part of the SIXAUS Changemakers Festival

The SIXAUS Changemakers Festival is a celebration of the great work happening in our community, an exploration of the ideas, techniques and technologies that are driving this change, and an invitation for everyone to get involved in creating a better future for our communities and our world.


Please register for this mini-workshop at:

Your co-facilitators for this mini-workshop

  • Anne Bartlett-Bragg – Anne specialises in the creation of innovative communication networks with social media. Her designs are award winners: MentorNet, the first national mentoring program for young women entrepreneurs in 2007 was a finalist in the Forrester Groundswell awards in 2008 and won the LearnX Asia Pacific 2010 Best Mentoring Program. Her design for the Institute of Executive Coaching’s learning communities won the LearnX Asia Pacific 2010 award for Best use of Social Learning Tools.
  • James Dellow – Since starting with Ripple Effect Group in 2009, James has taken an active interest in exploring the opportunities for bringing technology and design thinking together for social innovation. He is an experienced workshop facilitator, specialising in participatory design and visual thinking. Over the years he has been an active participant in Public Sphere, GovCamp, BarCamp, GovHack, Social Innovation Camp and was head “unorganiser” of Us Now Sydney.
  • Miranda Man – Miranda has 10 years experience in working with technology to support business improvement. She moved into the realm of social media and social business consultancy 4 years ago and has worked with a number of clients in this field. Miranda’s approach to social projects involves the wonders of User Experience and Gamestorming and she has applied these techniques in many a client workshop. Miranda is from the UK and is delighted to be working in Sydney – this will be the first time she will experience Christmas in summer!
  • Jess Erhart – Jess has a background in online communications and events management and has been creating and implementing social media strategy for organisations the last four years. Her experience centres on the non-profit, youth and technology sectors, including coordinator for social media and online communications for Microsoft Europe and a stint in the NGO sector in Cambodia.
  • Nhung Nguyen – Nhung is a designer who’s passionate about solving problems by design thinking. Underpinning her approach to user experience is an intensive research perspective, including ethnographic methods, and visual thinking to fully develop a frame of reference for her design interpretation to projects. Nhung is interested in leveraging social media power for creative projects and social causes. Recently, she has successfully raised over $12,000 in a crowdfunding campaign on Pozible for a documentary set in Kyrgyzstan.